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Battlefield Bad Company 2 Review |
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Dan Richardson If you mentioned the phrase “modern warfare” to a PC gamer 5 years ago, it is likely only one title would spring to mind. It sure as hell wasn’t Call of Duty either. Battlefield 2 is widely regarded as one of the best, if not the best, first person online shooter ever made. Over 100,000 players are usually still online every day, half a decade after the game’s release. While the subsequent game in the franchise- Battlefield 2142- improved many of the series’ mechanics, it never met the same critical success. Battlefield Bad Company 2 (the sequel to 2008’s console exclusive Bad Company) is the first title since then to appear on the PC, but is it worth the purchase or should gamers just wait for the inevitable Battlefield 3? Bad Company 2 is the first of the PC releases to feature a valid single player campaign, so needless to say many have been fairly dubious about it. While the previous games simply had you facing off against computer controlled AI in the multiplayer maps, this iteration sees a far more focussed attempt at satisfying the solitary player. Console gamers will be glad that the main characters from the first Bad Company have returned and have brought their off the wall humour along for the ride. In game banter and long, Easter egg reminiscent conversations will provide insights into each character’s personality, usually with amusing results. You’ll hear the gang discuss their favourite kill scenes from the movie Predator while trekking through a forest, for example. Frequent teases about the series’ main competitor are also rife- quips about heart beat sensors being “for pussies” and snow mobiles being “lame” while having a quad bike race truly put the tongue in the game’s cheek. You’ll be glad to have these guys to lighten the mood when the “excrement hits the oscillator”.
Unfortunately the rest of the single player doesn’t have the same appeal. The bland plot doesn’t exactly have you yearning to get to the next cut scene, with the usual predictable betrayal not carrying any weight. The ending is abrupt and fairly shallow, leading straight into a sequel.
The game’s presentation is a mixture of annoying, good and outstanding. The character models are particularly good- I was strangely attracted to Haggard’s perfectly fluffed moustache. The occasional flat texture did little to detract from the overall environment vistas, as they were lavishly decorated with vegetation and detail. One element of the graphics which I found to be frequently irritating was the copious amount of bloom lighting used in the game. Several areas were completely blinding (one deliberately so)- I appreciate graphical realism but not if it makes the game harder to play. The destruction is amplified by the fantastic audio. This is the best sounding shooter ever made. This is the game which will justify that ridiculously expensive speaker system you were eyeing. Change the sound options to “war tapes” then pump up the volume and the neighbours will be wondering why they bought a house in Baghdad. The deafening explosions, echoing gunfire and sharp, metallic clanks caused by reloading these tools of death will leave you completely floored. It has to be heard to be believed. Battlefield Bad Company 2 is what your Battlefield player would want. It is also something which they didn’t know they wanted, but will gladly receive anyway. A fun single player romp combined with a near-perfect multiplayer, this game is certainly worth the investment and will (almost) make you forget about the wait for the mythical third installment. See you on the battlefield!
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